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1. Defender drone take one for the team! - in Player Features and Ideas Discussion [original thread]
Oswaldos wrote: Lets assume that each drone had a small fraction of ehp like on the 25-50 range , they would all be suseptable to smartbombs .. and that for discussion sake is only avaiable on subcaps.. could these drones add to make an interes...
- by Matthias Thullmann - at 2013.10.10 17:09:00
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2. MJD needs a CD timer.. - in Player Features and Ideas Discussion [original thread]
If you click the module, doesn't it tell you how much time is left?
- by Matthias Thullmann - at 2013.10.10 17:06:00
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3. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
WilliamMays wrote: big things moving slower is balanced Big things already move slow, there's no problem there that needed fixing. The problem was slow warping frigates which weren't fast enough to intercept things like cruisers and battlec...
- by Matthias Thullmann - at 2013.10.10 16:57:00
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4. remove concord.. - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Highsec is highsec for a reason. There is police and it's there for numerous reasons. Why should there be always more lawless space if people cannot even fill up and use the existing lawless space to the full extend? Becau...
- by Matthias Thullmann - at 2013.10.09 16:21:00
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5. Introduce "Warp Scramble Probe" (Ammunition/Charges) - in EVE General Discussion [original thread]
With a 10k range? What's the point? Person can AB out of it pretty quickly. You'd need a third probe type for webbing for this to make sense.
- by Matthias Thullmann - at 2013.10.09 16:18:00
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6. Security-Mission overhaul concepts - in Player Features and Ideas Discussion [original thread]
Lair Osen wrote: Because billions of weak ships can be taken out by someone with newby dps. A few strong ones is a lot harder/ impossible. I don't get how. Take a frigate rat active tank, put it on a frigate rat. Aggregate several frigate ra...
- by Matthias Thullmann - at 2013.10.09 16:10:00
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7. Make 0.5 and 0.6 More Dangerous - in Player Features and Ideas Discussion [original thread]
Paul Panala wrote: PS: really enjoyed the NPC damage types from your profile, very helpful for shooting at NPCs. That's cool, I enjoyed the player character damage types from your profile, helped me be a leet pvper like you.
- by Matthias Thullmann - at 2013.10.09 16:05:00
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8. Skill Queue - allow for longer planning - in Player Features and Ideas Discussion [original thread]
Schmata Bastanold wrote: Instead of increasing queue's capacity they could just implement one simple thing: last skill in queue continues training of next level until finishing level 5 or player will log in and change it manually. Meh, it wo...
- by Matthias Thullmann - at 2013.10.09 16:02:00
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9. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
I don't see why the slope needs to be linear.... why not exponential? That way battleships+ lose maybe 1-2% of warp acceleration while frigates gain 50-75% faster acceleration. CCP summon your math wizards!
- by Matthias Thullmann - at 2013.10.09 15:59:00
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10. Security-Mission overhaul concepts - in Player Features and Ideas Discussion [original thread]
Agree. Also, idk why but CCP likes spawning billions of weak ships which could all be replaced by a few strong ones. The only difference is you have to click ctrl more times.
- by Matthias Thullmann - at 2013.10.08 00:11:00
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11. Increasing life in low-sec - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: Unfortunately, until the affected regions learn how to control themselves and learn to farm the gatecamps rather than laying waste to all they are capable of, then no incentives will resolve the issue. Eh, you're pro...
- by Matthias Thullmann - at 2013.10.08 00:09:00
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12. Increasing life in low-sec - in Player Features and Ideas Discussion [original thread]
You don't improve things by pushing up the bottom, you do it by pulling up the top. As in, instead of protectionism, think incentives . Move all incursions into lowsec, or add a second important mineral like mexocrit which can be only mined in l...
- by Matthias Thullmann - at 2013.10.07 23:58:00
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13. EVE is too bright! (proof videos inside) Please add a gamma option to the game s... - in Player Features and Ideas Discussion [original thread]
OP is that why you wear sunglasses?
- by Matthias Thullmann - at 2013.10.07 23:55:00
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14. Make 0.5 and 0.6 More Dangerous - in Player Features and Ideas Discussion [original thread]
Paul Panala wrote: Kind of a medium security space if you will That's called lowsec. If you want more excitement move to null and stop spending all your time in lowsec and ganking people in 0.5 ffs. Shameful display.
- by Matthias Thullmann - at 2013.10.07 23:54:00
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15. Directional scan hull only... - in Player Features and Ideas Discussion [original thread]
Mr Doctor wrote: Why should you be freely granted information without having to work to get it? You're right, from now on I say ships get a limited grid view range. Like 1000m. To increase it you need modules, scripts and like 20 different ...
- by Matthias Thullmann - at 2013.10.07 23:47:00
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16. Skill Queue - allow for longer planning - in Player Features and Ideas Discussion [original thread]
Tikitina wrote: CCP wants you lo log in and play the game. lol can't stop laughing at this comment, considering I just logged on to insert a 20 day skill and logged off in 2 mins. OPs right, lengthening queue to something like 2 days or ev...
- by Matthias Thullmann - at 2013.10.07 23:43:00
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17. Jump Freighters need some Ugraded Jump Technology! - in Player Features and Ideas Discussion [original thread]
Jordan Jansen wrote: Why then can a carrier jump further? So wait, one ship has OP jump range, so your idea of a fix is to make another ship jump even farther? And add more cargo space to a ship which already has bunches? Come on... The sol...
- by Matthias Thullmann - at 2013.10.07 23:36:00
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18. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I'm gonna reply to a bunch of questions now. Do you plan on nerfing ceptor dps, lock time, or any other factor to make up for this improvement in the future? TrouserDeagle wrote: You should look at jump drive travel if y...
- by Matthias Thullmann - at 2013.10.07 20:12:00
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19. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
30 jump trip in a Raven. Better crack open a cold one and watch an entire season of MASH. JK ILU CPP, interceptors actually work now. Although they could do with even smaller signature and dps.
- by Matthias Thullmann - at 2013.10.06 23:14:00
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20. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
InterBus agents stop giving LP. They give slightly more ISK instead.
- by Matthias Thullmann - at 2013.10.06 22:31:00
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